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If I told you half the things I've heard about this web site, you'd probably short circuit.

Hit Points: 0
Defense: 0
Attack: -1
Damage: -1
Rarity:
Base: Large
Gender: Male
Creator: jen'ari
Created: 7/24/2019
Updated: 7/24/2019

Special Abilities

  • Unique
  • Presence of the Dark Side (Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11)
  • Tomb (An allied character can replace its attacks to enter into the Tomb. Once inside the Tomb the character is considered off the grid and cannot be targeted. The Tomb cannot be targeted, provides cover, and cannot be stepped on or through.)
  • Apprenticeship (A character who replaces its turn inside the tomb removes 40 damage and gains Stifling Attack. This character is considered defeated.)
  • Force Essence (you may immediately set up a character named Freedon Nadd, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.)
  • Hidden Away (An opponent sets up this character 8 or more squares away from their starting zone.)
Average Rating: --
FlyingArrow
7/25/2019 3:24:16 AM

Add "and immediately move up to its speed" to apprenticeship and it looks really good. Maybe double speed. As is, it looks too slow to bother with. If it's away from the action, it's basically 4 rounds to gain Stifling Attack.
jen'ari
7/25/2019 3:32:57 AM

good idea. there are some good options to gain Stifling, Renewal, and Sith Rage. Like Cognus for example. I will work on making it faster.
gandalfthegreatestwizard
7/25/2019 3:42:47 AM

I'd add some sort of way for enemies to destroy the tomb (maybe give it HP). Also- is it just supposed to be the entrance, or the whole tomb? If the latter, it should probably be a Huge.
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