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Will grant you clairvoyance enough to find the Rebel's hidden fortress.

Hit Points: 60
Defense: 18
Attack: 0
Damage: 0
Rarity: Uncommon
Base: Large
Gender: Male
Creator: DarkDracul
Created: 7/25/2019

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
  • Adorable (Adorable (This character does not violate the requirements of Allegiance or commander effects which specify, “your squad contains only.” Once per turn, before an ally rolls a save, you may consider 1 character with Adorable in your squad activated to get +2 to that save))
  • Barrel Through (As this character moves, place each Medium or smaller adjacent enemy in a legal space up to 2 squares from that enemy's current position; This turn, this character cannot change any enemy's position twice. This ability is usable only on this character's turn.)
  • Central Placement (Set up on your half of the battle map within four squares of the center)
  • Mount (This character can transport 1 Small or Medium ally who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6.)
  • Stabled Fathier (This character cannot move until it has been mounted. If it ends its move in an opponent's starting zone, at the end of that phase, it is defeated and until the end of the round its transported ally cannot be defeated. Immediately place the transported ally within four squares of the center.)

“Now it’s worth it”―Rose Tico to Finn

Average Rating: --
DarkDracul
7/25/2019 12:23:26 PM

My CCC Week 163 Side Quest entry,-- Free a little space horsey!; push enemies out of gambit; Run and gun until you get that horsey to freedom! (the end of the board.) After you free the little Canto Bight horsey you go back to where you started.
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