Special Abilities
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Speed 0
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Affinity (May be in a New Republic or Old Republic squad)
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Concentration (While this character is within 4 squares of the centre of the map, its Force abilities are not negated if this character rolls a save, spends Force points, or takes damage)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time it activates)
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Jedi Battle Meditation (Force 2, replaces attacks: Until the start of this character's next turn, this character gains the following Force ability: The commander effects of enemies with a printed cost of 20 or less are suppressed. Allies within 6 squares get +10 Damage. (This damage bonus applies only to characters that have a Damage value greater than 0.))
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Commander Effect
Adjacent followers gain Bodyguard.