Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Always a Student (Counts as a follower for the purposes of allied Commander Effects)
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
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Force Bond (An ally within 6 squares named Ban Mardo gains Use the Force)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Use the Force (Force 3: This character's next attack roll counts as a natural 20)
Commander Effect
At the start of the skirmish, choose a Unique Old Republic ally with a Force rating and a printed cost less than this character's. That ally gains Force Renewal 1.
A powerful and serene Jedi Master, Master Calry was respected amongst the Jedi and feared amongst the Sith due to his seven decades of experience.