Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Rolling Attacks (On his turn, each time this character defeats an adjacent enemy by making an attack, he can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity)
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Acrobatic (Ignores enemy characters when moving)
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Force Fury (If this character defeats an enemy on its turn, reduce the cost of all Force powers used by this character by 1 (to a minimum of 0) until the end of the round.)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
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Burst Lightning (Force 1, usable only on this character's turn: range 6; 10 damage)
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Absorb Energy (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
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Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
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Force Focus 2 (Force 2: For the rest of the turn, this character's Force powers' range is increased by 2 and when they deal damage, deal an additional 20 damage)
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Sith Grip 3 (Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
"Vader can't stop me now. Nothing can."
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