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Hit Points: 160
Defense: 23
Attack: 15
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: black_sun_vigo
Created: 12/11/2019

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Master Tactician (You automatically choose who goes first except on a roll of 1)
  • Disciplined Leader (This character's commander effect cannot be suppressed)
  • Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
  • Sith Destroyer ((+4 Attack and +20 damage against any Sith and or character with a force rating in these factions: Sith, Separatists, or Imperial.))
  • Vaapad Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19, or 20 and does triple damage instead of double on a critical hit)
  • Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Mandalorian Armor (Whenever this character takes damage on a SAVE 11 reduce it by 10; This character is immune to critical hits)

Force Powers

  • Force 5
  • Force Renewal 4
  • Master of the Force 4 (May spend Force points up to 4 times in a single turn)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Lightsaber Precision 2 (Force 2: +20 Damage on next attack)
  • Lightsaber Flurry (Force 1, useable only on this character's turn, this character can make 1 cumulative extra attack against an adjacent enemy.)
  • Lightsaber Throw 5 (Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy.)
  • Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
  • Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)

Commander Effect

Allies Gain Twin Attack and Sith Destroyer.

Kringe before Me!!!

Average Rating: 10.00 (1)
Creator's Rating: 10/10
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