Special Abilities
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Affinity (May be in a New Republic or Old Republic squad)
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Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
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Machinery (Industrial Repair removes damage from this character)
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Force Ascetic (Cannot spend Force points to reroll or move faster)
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Light Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
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Jedi Deployment (When you activate this character you may remove any amount of force points from it. If you do you may put any amount of non-unique force users (belonging to the Old Republic, Republic, Rebel or New Republic factions.) who point cost is equal to or less than the amount of force points you removed. Those characters set up adjacent to this piece.)
Force Powers
Commander Effect
Non-unique allies with a force rating gain +2 attack and +2 defense.
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