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Is a pathway to many abilities some consider to be unnatural.

Sith Thought Bomb 51  
Hit Points: 100
Defense: 20
Attack: -1
Damage: -1
Rarity: Very Rare
Base: Large
Gender: Unknown
Creator: Slirk
Created: 12/13/2019
Updated: 12/13/2019

Special Abilities

  • Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
  • Ancient Ritual (Not subject to allied commander effects or allied special abilities. This character cannot be healed, combine fire, or benefit from cover)
  • Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
  • Force Sacrifice 20 (Remove 20 damage whenever an enemy with a Force rating is defeated)
  • Force Empathic 20 (Takes 20 damage whenever an ally with a Force rating is defeated)
  • Self-Destruct 40 (When this character is defeated, each adjacent character takes 40 damage)
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time it activates)
  • Force Detonation (Force 10, replaces turn: all characters with a Force rating on the battle grid, except those which contain the name Darth Bane or Zannah, are defeated. Remove this character from play; this character is defeated)
  • Volatility of the Dark Side (If this character is defeated, each character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish.)

Commander Effect

Allied Sith get +4 attack.

"They're going to unleash some kind of Sith weapon. Something called a thought bomb." "Is Kaan mad?"

Average Rating: 9.00 (2)
Creator's Rating: 9/10
CorranHornsux123
12/13/2019 5:18:48 AM

I love this piece! maybe make it to where a character named Darth Bane can get a save from being defeated?
Slirk
12/13/2019 2:29:14 PM

Ya that's a wonderful idea! Thank you for the feedback!
AlexTheGreat
12/13/2019 10:42:57 PM

Yeah, I'm with CH in this one, it should definetly be for Bane. Cool mini by the way, nice thought!
General_Grievous
12/26/2019 4:34:08 AM

That is very interesting piece and quite cool, strong but not unfair to force squads and none-force user ones arent affected by it. I wonder how it interacts with force immunity?
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