Special Abilities
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Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
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Ancient Ritual (Not subject to allied commander effects or allied special abilities. This character cannot be healed, combine fire, or benefit from cover)
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Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
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Force Sacrifice 20 (Remove 20 damage whenever an enemy with a Force rating is defeated)
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Force Empathic 20 (Takes 20 damage whenever an ally with a Force rating is defeated)
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Self-Destruct 40 (When this character is defeated, each adjacent character takes 40 damage)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time it activates)
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Force Detonation (Force 10, replaces turn: all characters with a Force rating on the battle grid, except those which contain the name Darth Bane or Zannah, are defeated. Remove this character from play; this character is defeated)
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Volatility of the Dark Side (If this character is defeated, each character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish.)
Commander Effect
Allied Sith get +4 attack.
"They're going to unleash some kind of Sith weapon. Something called a thought bomb." "Is Kaan mad?"
12/13/2019 5:18:48 AM
12/13/2019 2:29:14 PM
12/13/2019 10:42:57 PM
12/26/2019 4:34:08 AM