Special Abilities
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Unique
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Bounty Hunter +4 (+4 Attack against Unique enemies)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Beskar'gam 6 (When this character takes damage, he reduces the damage dealt by 10 with a save of 6)
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Mandalorian
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Improved Missiles 20 (Replaces attacks, sight: 20 damage to target and to each character adjacent to that target; save 16)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Disintegration Rifle (If this special ability is activated, this character may not move on it's turn: If this character rolls a natural 20 on an attack, the target is defeated)
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Wrist Cable Pull (At the beginning of this character’s turn, 1 target Large or smaller enemy within 6 squares is moved 3 squares closer to this character; save 11)
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Anarchist (Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares.)
I can bring you in warm...or I can bring you in cold.
12/25/2019 6:03:25 AM
1/5/2020 6:32:00 AM
1/13/2020 1:47:11 AM
5/12/2020 5:08:36 AM