Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
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Strafe Attack (As this character moves, he can attack each enemy whose space he enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.)
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Affinity (May be in a Republic squad)
Force Powers
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Force 4
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
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Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
Commander Effect
non-unique followers within 6 squares gain mobile attack
Throughout the galaxy's history the Jedi Knights were called upon to lead armies in times of war.