Special Abilities
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Unique
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Pilot
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Double Cross (Replaces attacks: Until the start of this character's next turn, target ally has -8 Defense and this character gains Diplomat)
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Glitterstim (Once per turn, on its turn, a living ally within 6 squares may take 20 damage; save 11 for 10 damage. This damage may not be reduced or redirected. The ally may move 2 extra squares as part of its move or reroll an attack or failed save. A character may not use Glitterstim and spend Force points in the same turn.)
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Shields 1 (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
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Torture 1 (When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks))
Commander Effect
Allies with Mercenary gain Escape Maneuver (At the start of its turn, this character may be placed in a low objects square within 4 squares. It may still make its regular movement this turn.)
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