Special Abilities
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Unique
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Cloaked (If this character has cover, she cannot be targeted by nonadjacent enemies)
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Fringe Reinforcements 50 (During setup, after seeing your opponent's squad, you can add up to 50 points of Fringe characters to your squad)
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Enlistment (If exactly one character is brought in through this character's Reinforcements ability, they gain Hutt Cartel and +10 Damage for the rest of the skirmish)
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Hutt Cartel
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Rival (Cannot be in a squad with any character with Bribery, Reinforcements, or Reserves)
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Loaded Chance Cube (Enemies within 6 squares must roll 2 dice for every save and choose the lowest roll. Enemies with a Force rating are immune to this ability.)
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Slave Owner (At the start of the skirmish, choose one living follower. That character gains Slave and Self-Destruct 20. If the chosen character would join an opponent’s squad, that character is defeated instead.)
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Speed 2 (Can move only 2 squares and attack, or 4 squares without attacking)
Commander Effect
Droids are subject to this effect: Hutt Cartel commanders gain Bait and Switch and Survival Expert while within 6 squares of this character. At the end of this character's turn, 1 ally within 6 squares of this character chosen by Enlistment may switch positions with another activated ally within 6 squares of this character who is the same size.