RegisterDonate Login

Rules by fear.

Hit Points: 110
Defense: 8
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Slirk
Created: 6/2/2020
Updated: 6/2/2020

Special Abilities

  • Unique
  • Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
  • Immediate Jedi Reserves 70 (If you roll an odd number for initiative, you can add up to 70 points of force rating characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round, can only happen once per skirmish)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 19)
  • Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
  • Heroic Surprise! (Force 2, replaces attacks: move directly adjacent to your opponent's highest point character: Make 2 attacks.)

Single-handedly attempted to avert the clone wars by confronting Count Dooku, taking the Count by surprise.

Average Rating: 9.00 (1)
gandalfthegreatestwizard
6/2/2020 11:53:24 PM

Master LS Defense doesn't sound very masterful with a 1/10 chance of preventing damage... did you mean a save of 2?
Slirk
6/3/2020 3:25:36 AM (Updated: 6/3/2020 7:34:56 PM)

@gandalfthegreatestwizard 10% chance of preventing damage is correct. Did you seem him in the movie? lolololol
Darth Zenkarp
6/3/2020 4:19:37 AM

I find Immediate Jedi Reserves to be an interesting ability, as it doesn't limit you in your pick. It really depends on the situation. For example, you could play both [Mara Jade, Emperor's Hand] and [Arica] and use two blaster barrages, destroying most filler units, or play somebody like [Darth Plagueis] to get in lots of damage on a single unit. I think the unit as a whole would be pretty fun to use as a one man team in the 100 point format.
harryg
6/4/2020 8:25:20 AM

I worry that even at 100 points this is too faction-breaking. I like it thematically though.
gandalfthegreatestwizard
6/4/2020 8:39:36 AM

Yeah, he probably is a bit broken- with Anticipation or Sense the Future, you have a 75% chance of rolling reserves. Reserves can bring in even more characters with init control to help you get Reserves even more often. The Reserves themselves easily make up for having to spend 100pts on this guy after 2 or 3 rounds, and you can combo Republic's great movement breakers like Doombot and Panaka with the strongest attackers from each faction. Plus, it's immune to MTB.
Slirk
6/4/2020 6:24:36 PM

@gandalfthegreatestwizard, you have good points, but you can only get reserves once per skirmish. In a sense, this is now a 30 point fig with an awful defense. It could be too fraction breaking but I think it makes it kinda fun.
gandalfthegreatestwizard
6/4/2020 8:30:03 PM

Sorry, missed the once per skirmish part. It's probably fine with that.
Please log in to add a Comment


Please Wait...