Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Imperial Warlord (If an Imperial ally is defeated, on a save of 6 that ally may be immediately replaced by an Imperial character that costs less than 10 points.)
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Battle Ready (After setup, Imperial characters in your squad (including this character) may move up to double speed immediately before the first activation)
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Imperial Constitution (All characters in your squad count as Imperial for the rest of the skirmish)
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Orbital Bombardment (replaces attacks; sight: Target 1, that enemy and any enemies within 6 squares of that enemy take 40 damage. Save 11 to reduce the damage to 20.)
Commander Effect
Imperial allies gain +4 Attack, +6 Defense and Avoid Defeat.