RegisterDonate Login

As wise as Master Yoda and as powerful as Master Windu.

Hit Points: 200
Defense: 16
Attack: 12
Damage: 20
Rarity: Common
Base: Medium
Gender: It
Creator: General_Grievous
Created: 8/1/2020
Updated: 8/1/2020

Special Abilities

  • Droid (Immune to critical hits; not subject to commander effects)
  • A. I. Solo Mode (This character can only be in a squad with exactly 10 characters named Training Droid and these characters cannot be used in standard skirmish mode. No character on any squad can gain points from gambit. Roll a die for this squad’s initiative and they always choose to activate first. If the initiative result is an odd number, all Training Droids gain Overwhelming Power until they end of the round, on an even roll they instead gain Advanced Diffusion Armor until the end of the round. At the start of this character’s turn it immediately moves towards the closest enemy and attacks it if possible, and if it begins adjacent to a character it does not move. If multiple enemies are equal distance apart or start adjacent to this character, it will attack the one with fewer hit points remaining.)
  • Mimetic Combat Processor (This character uses the Defense, Attack, and Damage ratings of itself or any 1 Medium character with Melee Attack within 6 squares, whichever are higher)
  • Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
  • Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
  • Diffusion Armor (Whenever this character takes more than 20 damage, immediately reduce the damage to 20. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability.)
  • Network Hacking (This character ignores doors while moving)

Utilized by countless forces throughout history, combat training droids are the closest one can get to simulating the real thing.

Average Rating: 10.00 (1)
Please log in to add a Comment


Please Wait...