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Has been fought over since the formation of the Republic.

Hit Points: 30
Defense: 15
Attack: 5
Damage: 10
Rarity: Rare
Base: Small
Gender: Male
Creator: adamb0nd
Created: 9/3/2020
Updated: 9/6/2020

Special Abilities

  • Unique
  • Ewok
  • Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
  • Melee Attack (Can attack only adjacent enemies)
  • Swarm +2 (+2 Attack against a target for each allied Ewok adjacent to that target)
  • Specialization (Ewok allies gain Defensive Stance +2. If all allies are activated, Ewok allies gain Defensive Stance +6. At the start of the Skirmish, non-unique ewok allies gain Force 1. Ignore this ability if any ally counts as having the same name as another ally.)

Force Powers

  • Force 4
  • Force Artifact (Force 1, replaces attacks: touch; character in your squad with Damage 10 and Melee Attack gets +10 Damage until the end of the skirmish)
  • Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)

Commander Effect

Ewok allies double their Swarm bonus. Non-Unique Ewoks gain Swarm Strike (+10 damage if an ally is within 6 squares).

Average Rating: 10.00 (1)
9/4/2020 1:31:24 PM

For the CCC. Supposed to promote less activation, but i think it only addresses squad diversity. I probably just need another restriction somewhere.
9/6/2020 6:52:05 AM

Hmm not sure if it makes the Ewoks good enough to run in small numbers here. Maybe Prideful for Ewoks as well? Or giving them Bravado?
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