Special Abilities
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Unique
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Ewok
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Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
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Melee Attack (Can attack only adjacent enemies)
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Swarm +2 (+2 Attack against a target for each allied Ewok adjacent to that target)
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Specialization (Ewok allies gain Defensive Stance +2. If all allies are activated, Ewok allies gain Defensive Stance +6. At the start of the Skirmish, non-unique ewok allies gain Force 1. Ignore this ability if any ally counts as having the same name as another ally.)
Force Powers
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Force 4
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Force Artifact (Force 1, replaces attacks: touch; character in your squad with Damage 10 and Melee Attack gets +10 Damage until the end of the skirmish)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Commander Effect
Ewok allies double their Swarm bonus. Non-Unique Ewoks gain Swarm Strike (+10 damage if an ally is within 6 squares).
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9/6/2020 6:52:05 AM