Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
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Master Tactician (You automatically choose who goes first except on a roll of 1)
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Disciplined Leader (This character's commander effect cannot be suppressed)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Storm 3 (Force 2, replaces attacks: 30 damage to all characters within 2 squares)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
Commander Effect
Droids are subject to these effects: Droids, as well as non-unique living followers within 6 squares gain +4 attack.
You may also choose to only activate 1 character in each phase. (This includes droids and savage characters)