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Won't try to frighten you with its sorcerer's ways.

Hit Points: 180
Defense: 23
Attack: 18
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: imyurhukaberry
Created: 10/2/2020
Updated: 10/6/2020

Special Abilities

Force Powers

  • Force 3
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Dark Force Spirit 1 (If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish)
  • Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
  • Sith Rage (Force 1: +10 Damage on all attacks this turn)
  • Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
  • Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated.)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)

Commander Effect

Savage characters are subject to this effect: Followers with Savage gain Jedi Hunter and Momentum.

Average Rating: 9.00 (2)
imyurhukaberry
10/6/2020 7:35:10 PM

Champions of the Force character but add Soresu Style Mastery, increase Force Renewal from 1 to 2, add Master of the Force 2.
DarthBainCapital
10/6/2020 8:23:34 PM (Updated: 10/6/2020 8:27:25 PM)

I like this version, it doesn't fundamentally change Kun but makes him much more playable. I recently played a game where Kun got taken down by Vodo Siask Bass 1v1, and I felt quite embarrassed on his behalf.
Slirk
10/7/2020 4:47:31 PM

How? Did Vodo get lucky on parry? and rerolls saves?
imyurhukaberry
10/7/2020 5:08:15 PM (Updated: 10/7/2020 5:21:33 PM)

Vodo with Parry, Alter, and MOTF2 is a defensive nightmare (til his FP runs out)...and since Exar has no defense, Vodo just has to dish out damage long enough to defeat Exar. That's only 9 hits needing 8 or more on the dice...not horrible when he has 120 hp...which would be at least 4 hits from Exar...if he could even land a hit thru Parry.
imyurhukaberry
10/7/2020 5:12:00 PM

Hence why this update has SSM w/ MOTF2 & FR2 for 84 pts...vs Vodo being 44 pts. I could have just reduced points for Exar, but I liked this version being in the 80s and wanted stats/abilities to go with that...and not have to settle for something less than Exar Kun, Dark Jedi (at 69 pts).
DarthBainCapital
10/7/2020 5:12:34 PM

Vodo got somewhat lucky with parries and rerolls and also got one crit. Vodo does 40 damage per turn and about 70% is expected to go through, while Exar does 90 but only about 30% it expected to go through between the parries and rerolls. After Vodo's force runs out 50% goes through. It doesn't require much luck for Vodo to win if he attacks first.
Rex_Moonwielder_1995
10/15/2020 10:06:02 PM

You should group all of your V2/Upgraded WotC pieces into one custom set. I would love to look at and comment on all of them.
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