Special Abilities
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Unique
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Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
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The Phantom Menace (This character does not count as a legal target for enemies farther than 6 squares away)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
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Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
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Force Throw 2 (Force 2, replaces attacks: sight; 20 damage and push back target 2 squares; save 11 reduces the damage to 10. Counts as non-melee damage. Ignores Force Immunity)
Commander Effect
Each non-Unique follower within 6 squares who scores a critical hit may make an immediate extra attack.
"The dark side clouds everything. Impossible to see the future is." -Master Yoda
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10/22/2020 7:16:30 PM