Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20)
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Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
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Force Attuned (Once per turn on his turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn)
Force Powers
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Force 5
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Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Shatterpoint (Force 1, replaces turn: range 6; choose 1 target enemy. For the rest of the skirmish, this character's first attack each round against that enemy is a natural 20.)
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Commander Effect
Followers within 6 squares gain Extra Attack.
11/5/2020 9:29:43 PM
11/6/2020 6:50:59 AM
11/23/2020 2:38:53 PM
11/23/2020 3:20:36 PM