Special Abilities
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Unique
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Mercenary (This character can move only if he cannot make an attack from his starting space)
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Coordinated Movement (At the end of this character's turn, 1 ally with Mercenary or whose name contains HK-87 may immediately move up to 2 squares)
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Single-Shot Blaster (This character cannot gain Twin Attack)
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Quick Draw (This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving)
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Squad Leader (Mercenary allies gain Squad Discipline (Ignores enemy abilities that suppress commander effects while 3 allies with the same name as this character are within 6 squares))
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Squad Member (Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares.)
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Twin Blaster 10 (Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks.)
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Last Stand (Once per round, if this character would be defeated, he may use a special ability that replaces attacks)
"You and I, we're a lot alike. Willing to lay our lives down for the right cause. Which this is not."
12/3/2020 4:05:03 PM