Special Abilities
-
Unique
-
Separatist Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Separatist characters to your squad)
-
Separatist Reserves 20 (If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round)
-
Close the Blast Doors! (Once per skirmish; line of sight; for two rounds door is closed and cannot be opened or removed by any Special Ability or Force Power. After, door can only be opened by Special Abilities or Force Powers. Characters ending turn adjacent will not open the door. Once affected by Special Ability or Force Power, treat as normal for rest of skirmish)
-
Jam Transmission (At the end of this character's turn, choose 1 enemy commander effect. Until the end of the round, the chosen commander effect is suppressed farther than 6 squares from that commander or its allies with Relay Orders.)
Commander Effect
Allies get -2 Attack and gain Speed 4.
The Neimoidian Viceroy of the Trade Federation strongly supports the Separatist movement.
12/16/2020 3:16:52 PM (Updated: 12/18/2020 2:23:11 PM)
12/17/2020 2:21:16 AM (Updated: 12/17/2020 2:22:10 AM)
12/17/2020 3:54:54 AM
12/18/2020 2:24:54 PM
12/19/2020 3:39:03 PM