RegisterDonate Login

You must drink what you think is right, of course.

Hit Points: 40
Defense: 12
Attack: 0
Damage: 0
Rarity: Rare
Base: Medium
Gender: Male
Creator: imyurhukaberry
Created: 12/15/2020
Updated: 12/18/2020

Special Abilities

  • Unique
  • Separatist Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Separatist characters to your squad)
  • Separatist Reserves 20 (If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round)
  • Close the Blast Doors! (Once per skirmish; line of sight; for two rounds door is closed and cannot be opened or removed by any Special Ability or Force Power. After, door can only be opened by Special Abilities or Force Powers. Characters ending turn adjacent will not open the door. Once affected by Special Ability or Force Power, treat as normal for rest of skirmish)
  • Jam Transmission (At the end of this character's turn, choose 1 enemy commander effect. Until the end of the round, the chosen commander effect is suppressed farther than 6 squares from that commander or its allies with Relay Orders.)

Commander Effect

Allies get -2 Attack and gain Speed 4.

The Neimoidian Viceroy of the Trade Federation strongly supports the Separatist movement.

Average Rating: 10.00 (2)
imyurhukaberry
12/16/2020 3:16:52 PM (Updated: 12/18/2020 2:23:11 PM)

Universe character but increase Hit Points from 30 to 40, add Close the Blast Doors! and Jam Transmission.
Rex_Moonwielder_1995
12/17/2020 2:21:16 AM (Updated: 12/17/2020 2:22:10 AM)

Nute was already one of the more powerful Universe pieces. Now he's REALLY good. I wonder if he's now a bit OP. I would consider getting rid of "Eliminate the Jedi" or "Jam Transmission". Both plus everything else just seems a bit much to me.
adamb0nd
12/17/2020 3:54:54 AM

Close the blast doors seems a bit powerful. You could potentially lock an enemy out of gambit with no possible counter. I like the idea though. I'd suggest something like select a door in line of sight, that door ignores adjacent characters and the first special ability that attempts to effect it until the start of his next turn. Something powerful but that can be gotten around with the right resources.
imyurhukaberry
12/18/2020 2:24:54 PM

Fair enough on both accounts. I removed "Eliminate the Jedi"...though I still think it fits the character given his negatives. I also tweaked Close the Blast Doors! to be temporary for SA & FPs...but permanent for just characters ending next to it. Hopefully that evens him out a bit.
Rex_Moonwielder_1995
12/19/2020 3:39:03 PM

^Good man. Now he's a lot more balanced.
Please log in to add a Comment


Please Wait...