Special Abilities
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Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Dominate (Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.)
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Melee Attack (Can attack only adjacent enemies)
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Brain Jar (When defeated, save 11, an adjacent Small or Medium non-unique Droid gains Brain Jar and Dominate)
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Strong Willed (Cannot be affected by Jedi Mind Trick)
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Telepathic Stun (replaces attacks: range 6; target living enemy is considered activated this round; save 11)
The mysterious B'omarr monks of Tatooine haunt the lowest levels of Jabba's palace.
12/21/2020 6:27:08 PM