Special Abilities
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Colossal (Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.)
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Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
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Melee Attack (Can attack only adjacent enemies)
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Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Chomp (Replaces attacks, usable once per turn: touch; 1 enemy takes damage equal to half their remaining Hit Points (rounded down); save 16)
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Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
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Force-Attuned Reflexes (This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving)
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Penetration 20 (Enemies' Damage Reduction is reduced by 20 against this character's attacks)
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Poison Immunity (Not affected by special abilities that include Poison in the name. Special abilities with Poison in the name that grant extra damage are negated when attacking this character.)
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Rival (Dragon) (Cannot be in a squad with characters whose name contains Dragon.)
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Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
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Spit Poison 60 (Replaces attacks: range 12; 60 damage to target living enemy and any adjacent living character; save 11 to reduce to 30 damage)
Between young and adult dragons, the mature Krayts were more than enough to handle for even the most skilled hunters.
1/6/2021 6:55:12 AM