Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Coordinated Movement (At the end of this character's turn, 1 trooper ally may immediately move up to 2 squares)
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Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
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Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Defender (Force 2: When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
Commander Effect
Allies with Order 66 within 6 squares gain +4 Attack, +10 Damage, Extra Attack and are not subject to other Commander Effects from other allies without Order 66
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