Special Abilities
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Unique
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Clumsy (-4 to this character’s save rolls)
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Oblivious (If this character is unactivated when targeted by an attack, this character has -4 Defense)
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Weak Willed (When this character is targeted by a Force power, it has -4 to all saves)
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Poison +10 (+10 Damage to living enemy; save 11)
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Outcast (Not subject to commander effects from living allies. Cannot gain special abilities from living allies.)
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Grift (This character must end his turn next to an enemy character if possible. On his turn if he isn't adjacent to an enemy or moved more than 2 spaces he takes 10 damage.)
"I wanna go home and rethink my life."
3/31/2021 1:19:56 PM
3/31/2021 2:06:10 PM
3/31/2021 3:25:34 PM (Updated: 3/31/2021 3:32:00 PM)