Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Gambler's Luck (Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.)
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The House Always Wins (Add +2 to the initiative roll and saves except on a roll of 1)
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Self-Destruct 20 (When this character is defeated, each adjacent character takes 20 damage)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Aggregate Winnings (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character takes 10 damage.)
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High Roller (Force 3, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares gain Cunning Attack. At the end of the round, make a save of 11. If the save fails, this character is immediately defeated.)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
I recall that Master Giiett once remarked that an individual skilled in the Force could make a comfortable living as a gambler.
3/15/2021 6:18:59 PM