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Yub, yub!

Hit Points: 130
Defense: 20
Attack: 9
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Slirk
Created: 3/12/2021
Updated: 3/12/2021

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
  • Gambler's Luck (Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.)
  • The House Always Wins (Add +2 to the initiative roll and saves except on a roll of 1)
  • Self-Destruct 20 (When this character is defeated, each adjacent character takes 20 damage)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Aggregate Winnings (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character takes 10 damage.)
  • High Roller (Force 3, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares gain Cunning Attack. At the end of the round, make a save of 11. If the save fails, this character is immediately defeated.)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)

I recall that Master Giiett once remarked that an individual skilled in the Force could make a comfortable living as a gambler.

Average Rating: --
FlyingArrow
3/15/2021 6:18:59 PM

High Roller is pretty safe if you haunt this guy with Qui-ghost. Mettle and The House Always wins means save 9 followed by save 5. 8% chance of failing both. But still a risk.
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