Special Abilities
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Unique
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Geonosian
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Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
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Geonosian Birth (If you roll exactly 5, 10, 15 or 20 for initiative, you can add up to 20 points of non-unique Geonosian characters to your squad, adjacent to this character, immediately before your first activation of the round.)
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Brain Worms (Whenever a character is defeated within 6 squares of this character, that character immediately returns to the battle grid as a member of your squad
with a save of 11. The character returns with half of their maximum hitpoints (round down).)
Commander Effect
Geonosian allies gain Jedi Hunter and +4 Defense.