Special Abilities
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Unique
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Rebel
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Rogue One
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Vicious Attack (Triple damage instead of double on a critical hit)
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Survival Expert (+4 to this character’s save rolls)
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Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
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Tactics Broker (Once per round, before initiative is determined, choose 1 other character in your squad. Remove that character from play; that character is defeated. An opponent's initiative check result automatically becomes 1.)
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Teamwork (At the end of this character's turn, he may immediately make an attack or use an ability that replaces attacks)
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Torture 1 (When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks))
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Mind Torn Asunder (Replaces attacks: Adjacent enemy is activated save 16; they have -2 defense until the start of the next round.)
"Bor Gullet can feel your thoughts. No lie is safe. […] Bor Gullet will know the truth. The unfortunate side-effect is that one tends to lose one's mind."
―Saw Gerrera