Special Abilities
-
Deadeye +20 (Oh this character's turn, if he doesn't move, he gets +20 Damage)
-
Loner (+4 Attack if no allies are within 6 squares)
-
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
-
Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn, or until he is defeated)
This Dressel native fought the Empire on his homeworld before joining the Rebel Alliance.
4/9/2021 4:04:28 PM