Special Abilities
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Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
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Melee Attack (Can attack only adjacent enemies)
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Thud Bug (Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.)
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Vonduun Crab Armor 16 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 16)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Synergy (+2 Atk, +2 Def, commander) (+2 Attack and +2 Defense while an allied commander is within 6 squares)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Armed with living technology and bred for battle, these extragalactic invaders seek to conquer the galaxy.
4/21/2021 7:15:37 PM