Special Abilities
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Unique
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Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Activate Ray Shields (Usable once per skirmish, when an enemy ends its move within 4 squares of the centre of the map, immediately end that characters turn. That character is considered to be surrounded by walls and cannot target any other character or be targeted until the start of the next round. You may put into play any characters you have in reserve within 4 squares of the centre.)
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Destroyer Droid Reinforcements (During setup, after seeing your opponent's squad, you can add up to 40 points of Separatist characters whose name contains Destroyer Droid to your squad)
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Rapport (Characters whose names contain Destroyer Droid cost 17 less when in a squad with this character)
Commander Effect
Droids are subject to these effects; at the start of the skirmish you may set any characters you have brought in via reinforcements aside. At the start of any round you may bring these characters into play adjacent to this character.
Droids gain Twin Attack and Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
“Activate Ray Shields!” - General Grievous
5/10/2021 5:32:21 PM (Updated: 5/10/2021 5:33:13 PM)
5/10/2021 8:33:38 PM (Updated: 5/10/2021 8:35:32 PM)
5/10/2021 8:36:04 PM