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Senses much fear in you.

Hit Points: --
Defense: --
Attack: --
Damage: --
Rarity:
Base: Large
Gender: Male
Creator: adamb0nd
Created: 7/4/2021
Updated: 7/4/2021

Special Abilities

  • Unique
  • Light Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
  • Light Spirit 3 (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose up to 3 Unique allied characters with a Force rating. Those allies gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if all chosen allies are defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)

Force Powers

  • Force 6
  • Force Renewal 3 (This character gets 3 Force points each time he activates)
  • Master of the Force 3 (May spend Force points up to 3 times in a single turn)
  • Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
  • Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
  • Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)

Commander Effect

This character can count distance from itself as well as from Unique allies with a force rating for the purpose of force powers

Average Rating: --
Udorian84
7/5/2021 8:26:26 PM

Speed 6 is kind of odd for a Force Spirit. Giving Mettle to 3 characters in Rebels with easy Evade is tough, but can be fun. It definitely needs some tricks to be worth 33. It makes for some thoughts. Like Jarael + Ithodorian Commander.
ArgonNaito
7/6/2021 4:45:40 PM

I don't think the cost is a problem. Obi, Luke and Anakin force spirits are within the range of 8-14 points, so this character being three force spirits together makes sense to reach the scale of 30. It also has much stronger force options than other spirits and a very strong CE, allowing for a greater range of control in battle. I agree with Udorian that speed 6 is odd and it should have the normal [Speed 4] of other spirits. I would also like for it to had Affinity with NR but that's just me.
adamb0nd
7/8/2021 10:41:49 PM

I considered speed 4. But it hurts the large base worse then medium ghosts, and ghosts are already a hard enough sell, especially at higher point costs. I never understood the speed 4 either, as ghosts appear and disappear as they please. However, I didn't break a mold here, as Callista, Force Spirit already did with speed 8.
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