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As wise as Master Yoda and as powerful as Master Windu.

Hit Points: 110
Defense: 19
Attack: 13
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: jen'ari
Created: 8/15/2021
Updated: 8/15/2021

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Presence of the Light Side (Allies who activate or end their activation within 6 squares of this character take away 10 damage and allies with a Force Rating get 1 force point, save 11.)
  • Disciplined Leader (This character's commander effect cannot be suppressed)
  • Stalwart (Immune to enemy abilities and commander effects that trigger based on a critical hit or the attack number rolled. Whenever this character takes more than 10 damage from an enemy's ability that replaces attacks, immediately reduce the damage to 10. The reduced damage cannot be prevented or redirected.)
  • Camaraderie (Allies with Melee Attack and a Force Rating gain Stalwart.)
  • Veteran Tactician (This character can decide to automatically go first except on a roll of 1.)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Brutal Strike (Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn)
  • Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
  • Lightsaber Block 2 (Force 2 When hit by a melee attack, this character takes no damage and opponent is pushed back one square with a save of 11)

Commander Effect

At the end of this character's turn one ally within 6 squares can immediately make an attack. That ally may not use Twin Attack this turn. Allies with a Melee Attack and who are adjacent to an ally with Melee Attack gain Extra Attack.

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