Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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A Wound in the Force (Living enemy characters with force points within 3 squares, unaffected by terrain, take 10 damage and lose 1 force point, save 16. Abilities that reduce damage cannot be used to prevent this damage. This character gains hit points and force points equal to the damage done and force points lost by enemy characters. Each character is only affected by this power once per round.)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Unstoppable Force (This character’s Force powers cannot be cancelled and this character ignores Force Immunity and Ysalamiri.)
Force Powers
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Force 3
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Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
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Sith Hatred (Force 1, usable only on this character's turn: 10 damage to all enemies within 2 squares)
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Sith Hunger 2 (Force 2, replaces attacks: range 6, 30 damage to target living enemy, and remove 30 damage from this character. If the target has Force points remaining, transfer up to 2 Force points from the target to this character.)
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Force Resistance (Force 2; this character gains Force Immunity until the end of the round.)
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Spirit Armor (When reduced to 0 hit points, Force 1: immediately gain 20 hit points. This ability can be used more than once per turn.)
"He is a wound in the Force, more presence than flesh, and in his wake life dies… sacrificing itself to his hunger." ―Visas Marr
9/2/2021 7:37:49 PM
9/2/2021 8:14:47 PM
9/2/2021 8:22:33 PM