Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Double Attack (On its turn, this character can make 1 extra attack instead of moving)
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Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Shields 2 (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10)
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Bludgeon (Attacks against adjacent enemies count as melee attacks. Medium or smaller adjacent living enemies hit by this character's attack are considered activated this round; save 6.)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Defensive Stance +4 (This character gets +4 Defense while activated)
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Mighty Swing (On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies)
Four thousand years before the time of the Empire, the Sith utilized deadly assault droids in their bid to conquer the galaxy.
9/10/2021 5:03:20 PM