RegisterDonate Login

Is a little short for a website.

Hit Points: 120
Defense: 19
Attack: 13
Damage: 30
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Jargon Madjin
Created: 10/12/2021

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Mobile Attack (Can move both before and after attacking)
  • Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
  • Power Armor (Like the name suggests, armor granting superpowers)
  • Power Elements (Replaces Turn; Choose a different element for one of your powers; Blast; Freeze (save roll 11 to avoid forced activation), Fire (save roll of 11 to avoid taking +10 damage on activation), Mind Control (save roll of 11 to avoid joining the opposite squad for a turn) Telekinesis; Force (no additional effects), Lightning (save roll 11 to avoid forced activation and +10 damage), Lifesteal (Damage dealt is converted to healing) Stomp; Rock (No additional effects), Gravity (save 11 to avoid forced activation), Shrink (save 11 to avoid losing damage reduction effects) Buff; Fire (save 11 to avoid a +10 damage on activation), Lightning (save 11 to avoid forced activation and +10 damage), Freeze (save 11 to avoid forced activation))
  • Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
  • Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
  • Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
  • Bravado +10 (+4 Attack and +10 Damage against an adjacent enemy with a higher point cost)
  • Blast Cannon (+10 Damage against targets within 6 squares)
  • Comlink (This character benefits from allies’ commander effects even if it isn’t within the range of effects)
  • Impulsive Shot (If a Unique allied character is defeated, this character can make 1 immediate attack)
  • Unleashed (This character may use Force powers that replace attacks one additional time per turn)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Blast (Force 2, Replaces Attacks: sight; 40 damage; Have a blast, they will)
  • Telekinesis (Force 2, Replaces attacks: Range 6; 30 Damage; Target a single enemy and toss them up to 6 squares away from you)
  • Stomp (Force 4, Replaces Turn: Range 2; Damage 20; Everyone within two squares is knocked back six squares from you)
  • Buff (Force 3, Replaces Turn: You gain a aura that damages everyone adjacent to you by 10 damage on activation for 3 turns, your speed is increased by 1)
  • Force Field (Force 3, Replaces Turn: You gain a damage reduction of 10, and will become resistant to effects that prevent you from gaining Force Points for three turns)
  • Death From Above (Force 7, Replaces Turn: Range 6; Damage 70; Drop like a nuke, after using this power you won't be able to gain any Force Points for the rest of the skirmish, use it wisely)

From a lowly street thug, to an international celebrity, to a counter terrorist, then to the President of the United States, and now the Imperator of the Zin Empire. They've had quite the journey

Average Rating: 1.00 (1)
Please log in to add a Comment

Please Wait...