Special Abilities
-
Distraction (Suppresses adjacent enemy commander effects)
-
Camaraderie (An ally whose name contains Jaden Korr or Kyle Katarn gains Protective +20 (+20 Damage while a wounded ally named Rosh Penin is within 6 squares.)
-
Affinity (May be in an Imperial squad)
-
Synergy (+4 Defense while an ally named Jaden Korr is within 6 squares.)
-
Force Ascetic (Cannot spend Force points to reroll or move faster)
-
Internal Strife (On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish)
-
Nuiscance (Suppresses adjacent ally commander effects.)
-
Turncoat (The first time this character would be defeated, he is instead returned to full Hit Points and placed under your opponent's control.)
-
Easily Persuaded (Characters with a force rating within 6 squares may spend one force point to force this character to join their squad, save 11)
-
Lightsaber (+10 Damage against adjacent enemies)
-
Unique
Force Powers
-
Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)
-
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
-
Force 3
"How do I know you won't betray me again? You're always trying to beat me. How do I know this isn't just another trick?" - Jaden Korr
11/17/2021 2:42:29 AM
11/17/2021 3:06:54 AM (Updated: 11/17/2021 3:08:25 AM)
11/17/2021 4:12:42 AM
11/17/2021 5:20:38 AM