Special Abilities
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Neo-Crusader Exclusivity (Immediately before the first initiative, if there is an allied Unique character that is not a Neo-Crusader, this character is defeated.)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Battering Assault +10 (Replaces turn: This character can move up to double speed, then attack each adjacent target once at +10 Damage. Determine legal targets before making the first attack roll. Huge or smaller characters hit by this attack are pushed back 2 squares from this character. This movement does not provoke attacks of opportunity.)
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Beskar'gam (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Single-Shot Blaster (This character cannot gain Twin Attack)
Fearlessly rushing headfirst into the fray, Blitzkrieg Warriors gave their Neo-Crusader allies a distinct advantage.