Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Makashi Duelist (This character gets a +2 attack and +4 defense against adjacent enemies without a force rating and +2 attack and +2 defense against adjacent enemies with a force rating.)
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Rapport (Characters named Rakghoul cost 1 less when in the same squad as this character.)
Force Powers
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Force 1
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Talisman Magic (Force 3, usable only on this character's turn: range 6; target living enemy becomes a Rakghoul and part of this characters squad for the rest of the skimish, save of 11. On a save success the enemy remains rakghoul untill the end of the round and does not join this characters squad.)
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Transfer Spirit (Force 3: touch; when this character is defeated make a save of 16, on a success it may possess a living non savage adjacent character and that character loses its own, but gains all force powers, special abilities and commander effects of this character but keeps its HP, Def, Att, & Dam, on a failed save this character is defeated. An enemy affected by this ability joins this characters squad, becomes the same faction and counts as a character named Karness Muur.)
Commander Effect
Savage characters are subject to this effect: characters in your squad named Rakghoul lose Savage and get +4 attack and +10 damage and Regeneration 10 (If this character doesn't move on it's turn, remove 10 damage from it at the end of that turn).
"You are mine!"