Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Mobile Attack (Can move both before and after attacking)
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One Chance (Characters cannot reroll failed saves by Force Points, Special Abilities or Commander Effects against this character.)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Force Torture (Force 1, usable only on this characters turn: range 6; target enemy gets 10 damage and is considered activated this round, save of 6.)
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Sith Illusion 2 (Force 3, usable only on this characters turn: this character cannot be attacked for the rest of the round, when this character is targeted by an enemy, the attacker must make a save of 16, on a success this character can be attacked and this ability is no longer in affect.)
Commander Effect
Commander effects that have a range of 6 squares now have a range of 12 squares