Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Orbalisk Armor (When ever this character activates he may remove 10 damage with a save of 6.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Indiscriminate Rage (Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage.)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
"I feared the orbalisk could be impairing your judgment. I feared they might have finally driven you mad." Zannah
5/24/2011 2:44:35 PM
7/24/2011 1:22:13 AM