Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Death Watch
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Conspire (Your squad may include Separatist characters)
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Darksaber (+10 Damage against adjacent enemies; this counts as a melee attack with a lightsaber)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Insurgency (If you win initiative, you may choose a living enemy within line of sight, that enemy makes an immediate attack under your control, save 11 negates)
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Merciless 20 (+20 Damage against enemies at half Hit Points or less)
Commander Effect
Once Per turn when this character takes damage from an enemy attack, 1 ally within 6 squares may make an immediate attack.