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Side effects may include: nausea, heartburn, and Aing Tii flow-walking.

Hit Points: 20
Defense: 14
Attack: 0
Damage: 0
Rarity: Uncommon
Base: Medium
Gender: Female
Creator: CorellianComedian
Created: 10/26/2023
Updated: 10/27/2023

Special Abilities

  • Heal 20 (Replaces attacks: touch; remove 20 damage from a living character)
  • Lookout (Replaces attacks: Move 1 Medium or smaller Rebel ally within 6 squares adjacent to this character)
  • Extra Effort (At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks)
  • Advantageous Cover (+8 Defense from cover instead of +4)
Average Rating: --
CorellianComedian
10/27/2023 3:21:08 AM

Trying to make an interesting Heal piece. A big problem with healing is that it's hard to pull big pieces out of the fray to patch them up; this piece does that for you. It's too fragile to be effective as an offensive movement breaker but is elusive enough that it isn't free points for your opponent. Healing 40 at a time is a lot but you have to start your turn adjacent to the target.
FreeMountain
10/27/2023 2:56:10 PM

Nice Stuff! Looks perfecto to me. Only thing I would say is since it is a "team" and not a single character, maybe add a SA that represents that? Extra Effort kinda already does that though. Would be cool to see a Fringe version of this piece for use in any squad.
CorellianComedian
10/27/2023 3:13:54 PM

Yeah, originally I used “Teamwork” to achieve the double-use effect, but that was a little too versatile - they could run 12 and pull an ally 6. That seemed a little too good, and I wanted the focus to be on healing and not offensive movement breaking. Maybe Overload would work better - they could still do the Lookout/Heal combo on the move - but then they can heal 40 on the move and that seems like too much.
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