Special Abilities
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Unique
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Ewok
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Melee Attack (Can attack only adjacent enemies)
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Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
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Ewok Leader (Allied Ewoks within 6 squares get +4 Defense and gain Advantageous Cover)
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Advantageous Cover (+8 Defense from cover instead of +4)
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Immediate Ewok Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of Ewok characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
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Ewok Hand Signals (Ewok allies' abilities and commander effects usually limited to 6 squares have unlimited range.)
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Rolling Evade (When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Ewok Strategist (This character and all allied Ewok character's commander effects cannot be supressed)
Commander Effect
While all unique characters in your squad are Ewoks this character gains the following commander effects:
Ewok allies gain +4 Attack and +10 damage, Willing to Serve and Rolling Evade
Unique Rebel allies gain Ewok
"Despite her small stature, Kneesaa would grow to be a great leader."
11/2/2023 3:26:46 AM
11/2/2023 5:02:18 PM
11/2/2023 6:25:54 PM