Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Veteran General (All Allies gain +4 defense and suppress all adjacent enemy commander effects)
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Control of the dark (This character has +4 defense against all Sith within 6 squares of this piece)
Force Powers
Commander Effect
Allied characters with a Force rating and with a printed Attack rating of 10 or less get +4 Attack.