Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On its turn, this character can make 1 extra attack instead of moving)
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Force Ascetic (Cannot spend Force points to reroll or move faster)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
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Poison +10 (+10 Damage to living enemy; save 11)
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Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Force Powers
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Force 2
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates)
Average Rating: 5.38 (8)
Creator's Rating: 5/10
3/13/2010 2:45:00 AM (Updated: 4/20/2010 7:19:00 AM)
2/17/2012 4:12:06 AM