Special Abilities
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Unique
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Bounty Hunter +4 (+4 Attack against Unique enemies)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Advantageous Cover (+8 Defense from cover instead of +4)
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Quick Draw (This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Deadeye (Replaces turn, usable once per skirmish; this character can move up to double speed, and attack each legal target once at +4 attack ignoring cover.)
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Health Tonic (Replaces attacks, usable once per skirmish. Remove 80 damage from this character. The removed damage may go above this characters printed Hit Points.)
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Snake Oil (Replaces attacks, usable once per skirmish; This character may use “Deadeye” one more time this skirmish. This character must have already used “Dradeye” to use “Snake Oil”.)
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Bitters (Replaces attacks, usable once per smirmish; This character now has Speed 8)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Survival Expert (+4 to this character’s save rolls)
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Dynamite (Replaces attacks, range 6; 30 damage to target enemy and each character within 2 squares of the target, save 11 to reduce to 10 damage.)
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Hogtie (Replaces attacks, range 3; target Medium or Small character cannot move, attack, or make attacks of opportunity, save 11. Each time the targeted character activates, they make save of 11. On a success, they are no longer hogtied, and may take their turn as normal.)
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Rolling Evade (When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity)
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Weapons Expert (Once per turn on his turn, this character can use a special ability that replaces attacks without replacing attacks)
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Improved Intimidation (Living enemies within 6 squares get -3 Attack, -3 Defense, and -2 to save rolls. Living allies within 6 squares get +3 Attack and +3 Defense.)
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Van Der Linde Gang
Commander Effect
Allies with Van Der Linde get +4 Attack, +4 Defense, and +10 Damage.
After this character activates, 1 Van Der Linde ally within 6 squares may immediately move adjacent to this character, and make 1 attack against an enemy this character has targeted his turn.
4/7/2024 11:42:14 PM