Special Abilities
        
        
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Unique                                    
 
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Melee Attack                                            (Can attack only adjacent enemies)
                
 
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Emplacement                                            (Cannot move or be moved. Set up anywhere on your half of the battle map.)
                
 
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Shatter Beam                                            (Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
                
 
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Healing Tea                                            (An ally who ends his turn adjacent to this character removes 30 damage at the end of their turn.)
                
 
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Hot Tea                                            (When this character is defeated, each character within 3 squares takes 50 unpreventable damage.)
                
 
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Fragile                                            (Whenever a character moves adjacent to this character or targets this character with an attack, this character is immediately defeated; save 16.)
                
 
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Shatter into a Million pieces                                            (When this character is defeated, every character with Line of Sight to this character takes 30 damage; save 11 for 10 damage. Every character who takes damage from this ability gains Speed 4 for the rest of the skirmish.)
                
 
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Lingering Shards                                            (When this character is defeated, mark an area 4x4 tiles centered on where this character was defeated. For the rest of the skirmish, whenever a character moves onto a square in this 4x4 area, it takes 30 damage; save 11 for 10. A character who takes damage from this ability gains Speed 4 for the rest of the skirmish.)
                
 
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Prohibitively Expensive                                            (If a character in your squad costs more than this character, this character costs 1 more than the most expensive character in your squad.)
                
 
        
            
            Force Powers
        
        
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Force 5                                    
 
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Shatterpoint                                            (Force 1, replaces turn: range 6; choose 1 target enemy. For the rest of the skirmish, this character's first attack each round against that enemy is a natural 20.)
                
 
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Door Shatter 1                                            (Force 1, replaces attacks: range 6;  Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
                
 
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Controls Shatter 1                                            (Force 1, replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
                
 
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Door Shatter 2                                            (Force 2, usable on this character's turn: range 3; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
                
 
        
                
                Commander Effect
            
            
                
                    
                
                Droids, Savages, Holocrons, Outcasts and all Spirits and Ghosts are subject to this effect:
If a character whose name contains "Jian Zhan Teapot" was in your squad at the beginning of the skirmish, that character gains Healing Tea and Hot Tea.
Allies gain Speed 4.
            
            
            Prohibitively expensive and very fragile, the Jian Zan Tea Bowl is a piece of ancient culture best left in a museum, protected behind bulletproof glass.
        
 
7/24/2024 10:06:49 PM
7/24/2024 10:55:06 PM
7/24/2024 11:06:54 PM
7/25/2024 1:08:28 AM
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