Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Rival (Maul) (Cannot be in a squad with a character that counts as Darth Maul or Savage Oppress)
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Synergy (Anakin) (A character that counts as Anakin Skywalker may be in a squad with this character)
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Execute Order 66 (Cannot be targeted by characters with Order 66)
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Affinity (Order 66) (Characters with Order 66 may be in your squad regardless of faction)
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Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
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Vicious Attack (Triple damage instead of double on a critical hit)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Lightsaber Combat Expert (When this character rolls a 19 or better on a save to avoid damage from an attack, the attacking character takes damage equal to the amount prevented)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Rolling Attacks (On his turn, each time this character defeats an adjacent enemy by making an attack, he can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity)
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Rolling Evade (When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity)
Force Powers
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Force 5
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
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Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
Commander Effect
Allies gain Evade and Mobile Attack.
9/26/2024 9:33:03 AM (Updated: 9/26/2024 9:34:33 AM)